Shroomish
No entry available for this game era.

Evolution Chain

shroomish
Shroomish
Level 23
breloom
Breloom

Pokédex & Training Data

Classification Mushroom Pokémon
Height 0.4 m (1'04")
Weight 4.5 kg (9.9 lbs)
Abilities
EV Yield +1 hp
Catch Rate 255
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
♂ ♀
Egg Groups Fairy, Plant

Pokédex Numbers

Hoenn (R/S/E) #034
Hoenn (OR/AS) #035
Paldea (S/V) #106
National #285

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
5 Stun Spore
— 75% 30 Paralyzes the target.
8 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
12 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
15 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
19 Poison Powder
— 75% 35 Poisons the target.
22 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
26 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
29 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
33 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
36 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
40 Spore
— 100% 15 Puts the target to sleep.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
5 Stun Spore
— 75% 30 Paralyzes the target.
8 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
12 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
15 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
19 Poison Powder
— 75% 35 Poisons the target.
22 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
26 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
29 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
33 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
36 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
40 Spore
— 100% 15 Puts the target to sleep.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 60
Attack 40
Defense 60
Sp. Atk 40
Sp. Def 60
Speed 35
Total 295

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x