Zigzagoon
Ruby

ZIGZAGOON restlessly wanders everywhere at all times. This POKéMON does so because it is very curious. It becomes interested in anything that it happens to see.

Sapphire

The hair on ZIGZAGOON’s back is bristly. It rubs the hard back hair against trees to leave its territorial markings. This POKéMON may play dead to fool foes in battle.

Emerald

Rubbing its nose against the ground, it always wanders about back and forth in search of something. It is distinguished by the zigzag footprints it leaves.

Firered/Leafgreen

A POKéMON with abundant curiosity. It shows an interest in everything, so it always zigs and zags.

Evolution Chain

zigzagoon
Zigzagoon
Level 20
linoone
Linoone

Pokédex Data

Classification Tiny Raccoon Pokémon
Height 0.4 m (1'04")
Weight 17.5 kg (38.6 lbs)
Abilities

Held Items

Game Locations

  • Hoenn Route 101 Area
  • Hoenn Route 102 Area
  • Hoenn Route 103 Area
  • Hoenn Route 104 Area
  • Hoenn Route 110 Area
  • Hoenn Route 116 Area
  • Hoenn Route 117 Area
  • Hoenn Route 118 Area
  • Hoenn Route 119 Area
  • Hoenn Route 120 Area
  • Hoenn Route 121 Area
  • Hoenn Route 123 Area
  • Petalburg Woods Area

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
9 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
13 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
17 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
21 Mud Sport
15 Halves all Electric-type damage.
25 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
29 Covet
60 100% 25 Takes the target's item.
33 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37 Rest
5 User sleeps for two turns, completely healing itself.
41 Belly Drum
10 User pays half its max HP to max out its Attack.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
9 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
13 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
17 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
21 Mud Sport
15 Halves all Electric-type damage.
25 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
29 Covet
60 100% 25 Takes the target's item.
33 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37 Rest
5 User sleeps for two turns, completely healing itself.
41 Belly Drum
10 User pays half its max HP to max out its Attack.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
9 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
13 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
17 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
21 Mud Sport
15 Halves all Electric-type damage.
25 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
29 Covet
60 100% 25 Takes the target's item.
33 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37 Rest
5 User sleeps for two turns, completely healing itself.
41 Belly Drum
10 User pays half its max HP to max out its Attack.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Charm
100% 20 Lowers the target's Attack by two stages.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Trick
100% 10 User and target swap items.

Base Stats

Hp 38
Attack 30
Defense 41
Sp. Atk 30
Sp. Def 41
Speed 60
Total 240

Type Defenses

(vs. Gen 6+ rules)

2x
0x