Mightyena
Ruby

MIGHTYENA gives obvious signals when it is preparing to attack. It starts to growl deeply and then flattens its body. This POKéMON will bite savagely with its sharply pointed fangs.

Sapphire

MIGHTYENA travel and act as a pack in the wild. The memory of its life in the wild compels the POKéMON to obey only those TRAINERS that it recognizes to possess superior skill.

Emerald

In the wild, MIGHTYENA live in a pack. They never defy their leader’s orders. They defeat foes with perfectly coordinated teamwork.

Firered/Leafgreen

It will always obey the commands of a skilled TRAINER. Its behavior arises from its living in packs in ancient times.

Evolution Chain

poochyena
Poochyena
Level 18
mightyena
Mightyena

Pokédex Data

Classification Bite Pokémon
Height 1.0 m (3'03")
Weight 37.0 kg (81.6 lbs)

Held Items

Game Locations

  • Hoenn Route 120 Area
  • Hoenn Route 121 Area
  • Hoenn Route 123 Area

Training

EV Yield +2 attack
Catch Rate 127
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Howl
40 Raises the user's Attack by one stage.
5 Howl
40 Raises the user's Attack by one stage.
9 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
22 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
27 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
32 Scary Face
100% 10 Lowers the target's Speed by two stages.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
42 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
47 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
52 Thief
60 100% 25 Takes the target's item.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Howl
40 Raises the user's Attack by one stage.
5 Howl
40 Raises the user's Attack by one stage.
9 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
22 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
27 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
32 Scary Face
100% 10 Lowers the target's Speed by two stages.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
42 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
47 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
52 Thief
60 100% 25 Takes the target's item.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Howl
40 Raises the user's Attack by one stage.
5 Howl
40 Raises the user's Attack by one stage.
9 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
22 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
27 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
32 Scary Face
100% 10 Lowers the target's Speed by two stages.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
42 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
47 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
52 Thief
60 100% 25 Takes the target's item.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 70
Attack 90
Defense 70
Sp. Atk 60
Sp. Def 60
Speed 70
Total 420

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x