Zigzagoon
Black/WhiteBlack 2/White 2

It walks in zigzag fashion. It is good at finding items in the grass and even in the ground.

Evolution Chain

zigzagoon
Zigzagoon
Level 20
linoone
Linoone

Pokédex & Training Data

Classification Tiny Raccoon Pokémon
Height 0.4 m (1'04")
Weight 17.5 kg (38.6 lbs)
Abilities
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #012
Kalos (Central) #012
Hoenn (OR/AS) #012
Galar (Sw/Sh) #031
National #263
Crown Tundra #071

Held Items

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
9 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
13 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
17 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
21 Mud Sport
— — 15 Halves all Electric-type damage.
25 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
29 Covet
60 100% 25 Takes the target’s item.
33 Bestow
— — 15 Gives the user’s held item to the target.
37 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
41 Rest
— — 5 User sleeps for two turns, completely healing itself.
45 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
49 Fling
— 100% 10 Throws held item at the target; power depends on the item.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
9 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
13 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
17 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
21 Mud Sport
— — 15 Halves all Electric-type damage.
25 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
29 Covet
60 100% 25 Takes the target’s item.
33 Bestow
— — 15 Gives the user’s held item to the target.
37 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
41 Rest
— — 5 User sleeps for two turns, completely healing itself.
45 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
49 Fling
— 100% 10 Throws held item at the target; power depends on the item.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM83 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Trick
— 100% 10 User and target swap items.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
Simple Beam
— 100% 15 Changes the target’s ability to Simple.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Trick
— 100% 10 User and target swap items.

Base Stats

Hp 38
Attack 30
Defense 41
Sp. Atk 30
Sp. Def 41
Speed 60
Total 240

Type Defenses

(vs. Gen 6+ rules)

2x
0x