Linoone
Ruby

LINOONE always runs full speed and only in straight lines. If facing an obstacle, it makes a right-angle turn to evade it. This POKéMON is very challenged by gently curving roads.

Sapphire

When hunting, LINOONE will make a beeline straight for the prey at a full run. While this POKéMON is capable of topping 60 mph, it has to come to a screeching halt before it can turn.

Emerald

It is exceedingly fast if it only has to run in a straight line. When it spots pond- dwelling prey underwater, it quickly leaps in and catches it with its sharp claws.

Firered/Leafgreen

When running in a straight line, it can top 60 miles per hour. However, it has a tough time with curved roads.

Evolution Chain

zigzagoon
Zigzagoon
Level 20
linoone
Linoone

Pokédex & Training Data

Classification Rushing Pokémon
Height 0.5 m (1'08")
Weight 32.5 kg (71.7 lbs)
Abilities
EV Yield +2 speed
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #013
Kalos (Central) #013
Hoenn (OR/AS) #013
Galar (Sw/Sh) #032
National #264
Crown Tundra #072

Held Items

Game Locations

Hoenn Route 118 Area
Hoenn Route 119 Area
Hoenn Route 120 Area
Hoenn Route 121 Area
Hoenn Route 123 Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
9 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
13 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
17 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
23 Mud Sport
— — 15 Halves all Electric-type damage.
29 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
35 Covet
60 100% 25 Takes the target’s item.
41 Slash
70 100% 20 Has an increased chance for a critical hit.
47 Rest
— — 5 User sleeps for two turns, completely healing itself.
53 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
9 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
13 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
17 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
23 Mud Sport
— — 15 Halves all Electric-type damage.
29 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
35 Covet
60 100% 25 Takes the target’s item.
41 Slash
70 100% 20 Has an increased chance for a critical hit.
47 Rest
— — 5 User sleeps for two turns, completely healing itself.
53 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
9 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
13 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
17 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
23 Mud Sport
— — 15 Halves all Electric-type damage.
29 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
35 Covet
60 100% 25 Takes the target’s item.
41 Slash
70 100% 20 Has an increased chance for a critical hit.
47 Rest
— — 5 User sleeps for two turns, completely healing itself.
53 Belly Drum
— — 10 User pays half its max HP to max out its Attack.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Thunder Wave
— 90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
— 90% 20 Paralyzes the target.

Base Stats

Hp 78
Attack 70
Defense 61
Sp. Atk 50
Sp. Def 61
Speed 100
Total 420

Type Defenses

(vs. Gen 6+ rules)

2x
0x