Mightyena
Black/WhiteBlack 2/White 2

It chases down prey in a pack. It will never disobey the commands of a skilled Trainer.

Evolution Chain

poochyena
Poochyena
Level 18
mightyena
Mightyena

Pokédex Data

Classification Bite Pokémon
Height 1.0 m (3'03")
Weight 37.0 kg (81.6 lbs)
Abilities

Held Items

Training

EV Yield +2 attack
Catch Rate 127
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Howl
40 Raises the user's Attack by one stage.
5 Howl
40 Raises the user's Attack by one stage.
9 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
22 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
27 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
32 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
37 Scary Face
100% 10 Lowers the target's Speed by two stages.
42 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
47 Embargo
100% 15 Target cannot use held items.
52 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
57 Thief
60 100% 25 Takes the target's item.
62 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Howl
40 Raises the user's Attack by one stage.
5 Howl
40 Raises the user's Attack by one stage.
9 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
22 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
27 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
32 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
37 Scary Face
100% 10 Lowers the target's Speed by two stages.
42 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
47 Embargo
100% 15 Target cannot use held items.
52 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
57 Thief
60 100% 25 Takes the target's item.
62 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 70
Attack 90
Defense 70
Sp. Atk 60
Sp. Def 60
Speed 70
Total 420

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x