Mudkip
Ruby

The fin on MUDKIP’s head acts as highly sensitive radar. Using this fin to sense movements of water and air, this POKéMON can determine what is taking place around it without using its eyes.

Sapphire

In water, MUDKIP breathes using the gills on its cheeks. If it is faced with a tight situation in battle, this POKéMON will unleash its amazing power - it can crush rocks bigger than itself.

Emerald

On land, it can powerfully lift large boulders by planting its four feet and heaving. It sleeps by burying itself in soil at the water’s edge.

Firered/Leafgreen

Its large tail fin propels it through water with powerful acceleration. It is strong in spite of its size.

Evolution Chain

mudkip
Mudkip
Level 16
marshtomp
Marshtomp
Level 36
swampert
Swampert

Pokédex Data

Classification Mud Fish Pokémon
Height 0.4 m (1'04")
Weight 7.6 kg (16.8 lbs)
Abilities

Game Locations

  • Hoenn Route 101 Area

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Water1

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
6 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Bide
10 User waits for two turns, then hits back for twice the damage it took.
19 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
24 Mud Sport
15 Halves all Electric-type damage.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
37 Protect
10 Prevents any moves from hitting the user this turn.
42 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
46 Endeavor
100% 5 Lowers the target's HP to equal the user's.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
6 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Bide
10 User waits for two turns, then hits back for twice the damage it took.
19 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
24 Mud Sport
15 Halves all Electric-type damage.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
37 Protect
10 Prevents any moves from hitting the user this turn.
42 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
46 Endeavor
100% 5 Lowers the target's HP to equal the user's.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
6 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Bide
10 User waits for two turns, then hits back for twice the damage it took.
19 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
24 Mud Sport
15 Halves all Electric-type damage.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
37 Protect
10 Prevents any moves from hitting the user this turn.
42 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
46 Endeavor
100% 5 Lowers the target's HP to equal the user's.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Refresh
20 Cleanses the user of a burn, paralysis, or poison.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 50
Attack 70
Defense 50
Sp. Atk 50
Sp. Def 50
Speed 40
Total 310

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x