Mudkip
No entry available for this game era.

Evolution Chain

mudkip
Mudkip
Level 16
marshtomp
Marshtomp
Level 36
swampert
Swampert

Pokédex Data

Classification Mud Fish Pokémon
Height 0.4 m (1'04")
Weight 7.6 kg (16.8 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Water1

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
4 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
9 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
12 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
17 Bide
10 User waits for two turns, then hits back for twice the damage it took.
20 Mud Sport
15 Halves all Electric-type damage.
25 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
28 Protect
10 Prevents any moves from hitting the user this turn.
33 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
36 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
41 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
44 Endeavor
100% 5 Lowers the target's HP to equal the user's.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
4 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
9 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
12 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
17 Bide
10 User waits for two turns, then hits back for twice the damage it took.
20 Mud Sport
15 Halves all Electric-type damage.
25 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
28 Protect
10 Prevents any moves from hitting the user this turn.
33 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
36 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
41 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
44 Endeavor
100% 5 Lowers the target's HP to equal the user's.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Barrier
20 Raises the user's Defense by two stages.
Bite
60 100% 25 Has a 30% chance to make the target flinch.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Refresh
20 Cleanses the user of a burn, paralysis, or poison.
Sludge
65 100% 20 Has a 30% chance to poison the target.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 50
Attack 70
Defense 50
Sp. Atk 50
Sp. Def 50
Speed 40
Total 310

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x