Marshtomp
Ruby

The surface of MARSHTOMP’s body is enveloped by a thin, sticky film that enables it to live on land. This POKéMON plays in mud on beaches when the ocean tide is low.

Sapphire

MARSHTOMP is much faster at traveling through mud than it is at swimming. This POKéMON’s hindquarters exhibit obvious development, giving it the ability to walk on just its hind legs.

Emerald

Its toughened hind legs enable it to stand upright. Because it weakens if its skin dries out, it replenishes fluids by playing in mud.

Firered/Leafgreen

It is at its best when on muddy ground with poor footing. It quickly overwhelms foes struggling in mud.

Evolution Chain

mudkip
Mudkip
Level 16
marshtomp
Marshtomp
Level 36
swampert
Swampert

Pokédex Data

Classification Mud Fish Pokémon
Height 0.7 m (2'04")
Weight 28.0 kg (61.7 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Water1

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
6 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Bide
10 User waits for two turns, then hits back for twice the damage it took.
16 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
20 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
25 Mud Sport
15 Halves all Electric-type damage.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
42 Protect
10 Prevents any moves from hitting the user this turn.
46 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
53 Endeavor
100% 5 Lowers the target's HP to equal the user's.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
6 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Bide
10 User waits for two turns, then hits back for twice the damage it took.
16 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
20 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
25 Mud Sport
15 Halves all Electric-type damage.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
42 Protect
10 Prevents any moves from hitting the user this turn.
46 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
53 Endeavor
100% 5 Lowers the target's HP to equal the user's.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
6 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Bide
10 User waits for two turns, then hits back for twice the damage it took.
16 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
20 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
25 Mud Sport
15 Halves all Electric-type damage.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
42 Protect
10 Prevents any moves from hitting the user this turn.
46 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
53 Endeavor
100% 5 Lowers the target's HP to equal the user's.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 70
Attack 85
Defense 70
Sp. Atk 60
Sp. Def 70
Speed 50
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x