Jumpluff
Ruby/Sapphire

JUMPLUFF rides warm southern winds to cross the sea and fly to foreign lands. The POKéMON descends to the ground when it encounters cold air while it is floating.

Emerald

JUMPLUFF ride warm southern winds to cross the sea and fly to foreign lands. This POKéMON lands when it encounters cold air while it is floating.

Firered

It drifts on seasonal winds and spreads its cotton-like spores all over the world to make more offspring.

Leafgreen

Once it catches the wind, it deftly controls its cotton-puff spores to float, even around the world.

Evolution Chain

hoppip
Hoppip
Level 18
skiploom
Skiploom
Level 27
jumpluff
Jumpluff

Pokédex Data

Classification Cottonweed Pokémon
Height 0.8 m (2'07")
Weight 3.0 kg (6.6 lbs)

Training

EV Yield +3 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Fairy, Plant

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Splash
40 Does nothing.
1 Synthesis
5 Heals the user by half its max HP. Affected by weather.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
5 Synthesis
5 Heals the user by half its max HP. Affected by weather.
10 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
13 Poison Powder
75% 35 Poisons the target.
15 Stun Spore
75% 30 Paralyzes the target.
17 Sleep Powder
75% 15 Puts the target to sleep.
22 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
33 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
44 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Splash
40 Does nothing.
1 Synthesis
5 Heals the user by half its max HP. Affected by weather.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
5 Synthesis
5 Heals the user by half its max HP. Affected by weather.
10 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
13 Poison Powder
75% 35 Poisons the target.
15 Stun Spore
75% 30 Paralyzes the target.
17 Sleep Powder
75% 15 Puts the target to sleep.
22 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
33 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
44 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Splash
40 Does nothing.
1 Synthesis
5 Heals the user by half its max HP. Affected by weather.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
5 Synthesis
5 Heals the user by half its max HP. Affected by weather.
10 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
13 Poison Powder
75% 35 Poisons the target.
15 Stun Spore
75% 30 Paralyzes the target.
17 Sleep Powder
75% 15 Puts the target to sleep.
22 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
33 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
44 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Base Stats

Hp 75
Attack 55
Defense 70
Sp. Atk 55
Sp. Def 95
Speed 110
Total 460

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
4x
0.5x
2x
0x
2x
2x