
Red/Blue
When it swings its burning tail, it elevates the temperature to unbearably high levels.
Yellow
Tough fights could excite this POKéMON. When excited, it may blow out bluish- white flames.
Pokédex Data
Classification
Flame Pokémon
Height
1.1 m (3'07")
Weight
19.0 kg (41.9 lbs)
Abilities
N/A in Gen I
Training
EV Yield
+1 Sp. Atk
+1 speed
+1 speed
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
9 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
15 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
24 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
33 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
42 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
56 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
9 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
15 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
24 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
33 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
42 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
56 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM01 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM03 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM05 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM17 Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM18 Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
TM19 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM23 Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Swift | 60 | — | 20 | Never misses. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
58
Attack
64
Defense
58
Sp. Atk
80
Sp. Def
65
Speed
80
Total
405
Type Defenses
(vs. Gen 6+ rules)