Nidoran F
Sword

Females are more sensitive to smells than males. While foraging, they’ll use their whiskers to check wind direction and stay downwind of predators.

Evolution Chain

nidoran-f
Nidoran F
Level 16
nidorina
Nidorina
moon-stone moon stone
nidoqueen
Nidoqueen

Pokédex Data

Classification Poison Pin Pokémon
Height 0.4 m (1'04")
Weight 7.0 kg (15.4 lbs)
Abilities

Training

EV Yield +1 hp
Catch Rate 235
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Growl
100% 40 Lowers the target's Attack by one stage.
5 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
10 Tail Whip
100% 30 Lowers the target's Defense by one stage.
15 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
20 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
25 Double Kick
30 100% 30 Hits twice in one turn.
30 Bite
60 100% 25 Has a 30% chance to make the target flinch.
35 Helping Hand
20 Ally's next move inflicts half more damage.
40 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
45 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
50 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
55 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Growl
100% 40 Lowers the target's Attack by one stage.
5 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
10 Tail Whip
100% 30 Lowers the target's Defense by one stage.
15 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
20 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
25 Double Kick
30 100% 30 Hits twice in one turn.
30 Bite
60 100% 25 Has a 30% chance to make the target flinch.
35 Helping Hand
20 Ally's next move inflicts half more damage.
40 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
45 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
50 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
55 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM37 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR54 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR91 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
Supersonic
55% 20 Confuses the target.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
BD/SP
Name Class Power Acc. PP Effect
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Charm
100% 20 Lowers the target's Attack by two stages.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Focus Energy
30 Increases the user's chance to score a critical hit.
Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
Supersonic
55% 20 Confuses the target.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Base Stats

Hp 55
Attack 47
Defense 52
Sp. Atk 40
Sp. Def 40
Speed 41
Total 275

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x