Mewtwo
Gold

Because its battle abilities were raised to the ultimate level, it thinks only of de­ feating its foes.

Silver

It usually remains motionless to con­ serve energy, so that it may un­ leash its full power in battle.

Crystal

Said to rest qui­ etly in an undiscovered cave, this POKéMON was created solely for battling.

Pokédex & Training Data

Classification Genetic Pokémon
Height 2.0 m (6'07")
Weight 122.0 kg (269.0 lbs)
Abilities N/A in Gen II
EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Kanto (R/B/Y) #150
Johto (G/S/C) #249
Johto (HG/SS) #254
Kalos (Mountain) #151
National #150

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Barrier
— — 20 Raises the user’s Defense by two stages.
22 Swift
60 — 20 Never misses.
33 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
44 Future Sight
120 100% 10 Hits the target two turns later.
55 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
66 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
77 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
88 Recover
— — 5 Heals the user by half its max HP.
99 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Barrier
— — 20 Raises the user’s Defense by two stages.
22 Swift
60 — 20 Never misses.
33 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
44 Future Sight
120 100% 10 Hits the target two turns later.
55 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
66 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
77 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
88 Recover
— — 5 Heals the user by half its max HP.
99 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM09 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 — 20 Never misses.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM50 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 106
Attack 110
Defense 90
Sp. Atk 154
Sp. Def 90
Speed 130
Total 680

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x