Mewtwo
Gold

Because its battle abilities were raised to the ultimate level, it thinks only of de­ feating its foes.

Silver

It usually remains motionless to con­ serve energy, so that it may un­ leash its full power in battle.

Crystal

Said to rest qui­ etly in an undiscovered cave, this POKéMON was created solely for battling.

Pokédex Data

Classification Genetic Pokémon
Height 2.0 m (6'07")
Weight 122.0 kg (269.0 lbs)
Abilities N/A in Gen II

Training

EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Barrier
20 Raises the user's Defense by two stages.
22 Swift
60 20 Never misses.
33 Psych Up
10 Discards the user's stat changes and copies the target's.
44 Future Sight
120 100% 10 Hits the target two turns later.
55 Mist
30 Protects the user's stats from being changed by enemy moves.
66 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
77 Amnesia
20 Raises the user's Special Defense by two stages.
88 Recover
5 Heals the user by half its max HP.
99 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Barrier
20 Raises the user's Defense by two stages.
22 Swift
60 20 Never misses.
33 Psych Up
10 Discards the user's stat changes and copies the target's.
44 Future Sight
120 100% 10 Hits the target two turns later.
55 Mist
30 Protects the user's stats from being changed by enemy moves.
66 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
77 Amnesia
20 Raises the user's Special Defense by two stages.
88 Recover
5 Heals the user by half its max HP.
99 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM09 Psych Up
10 Discards the user's stat changes and copies the target's.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 20 Never misses.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM50 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 106
Attack 110
Defense 90
Sp. Atk 154
Sp. Def 90
Speed 130
Total 680

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x