Ho Oh
No entry available for this game era.

Pokédex & Training Data

Classification Rainbow Pokémon
Height 3.8 m (12'06")
Weight 199.0 kg (438.7 lbs)
Abilities
EV Yield +3 Sp. Def
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #248
Johto (HG/SS) #253
National #250

Held Items

Game Locations

Ultra Space Ultra Space Wilds Cliff
Ultra Space Wilds Cliff

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
9 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
15 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
23 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
29 Sunny Day
— — 5 Changes the weather to sunny for five turns.
37 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
43 Sacred Fire
100 95% 5 Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.
50 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
57 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
65 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
71 Recover
— — 5 Heals the user by half its max HP.
79 Future Sight
120 100% 10 Hits the target two turns later.
85 Natural Gift
— 100% 15 Power and type depend on the held berry.
93 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
99 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
9 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
15 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
23 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
29 Sunny Day
— — 5 Changes the weather to sunny for five turns.
37 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
43 Sacred Fire
100 95% 5 Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.
50 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
57 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
65 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
71 Recover
— — 5 Heals the user by half its max HP.
79 Future Sight
120 100% 10 Hits the target two turns later.
85 Natural Gift
— 100% 15 Power and type depend on the held berry.
93 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
99 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 106
Attack 130
Defense 90
Sp. Atk 110
Sp. Def 154
Speed 90
Total 680

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.25x
2x
0.5x
0x
0.25x
4x
0.5x
0.5x