
No entry available for this game era.
Pokédex Data
Classification
Rainbow Pokémon
Height
3.8 m (12'06")
Weight
199.0 kg (438.7 lbs)
Abilities
- Pressure
- Regenerator (Hidden)
Held Items
Sacred Ash
5%
Game Locations
- Ultra Space Ultra Space Wilds Cliff
- Ultra Space Wilds Cliff
Training
EV Yield
+3 Sp. Def
Catch Rate
3
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
1 | Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | |
9 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
15 | Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
23 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
29 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
37 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
43 | Sacred Fire | 100 | 95% | 5 | Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
50 | Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
57 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
65 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
71 | Recover | — | — | 5 | Heals the user by half its max HP. | |
79 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
85 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
93 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
99 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
1 | Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | |
9 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
15 | Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
23 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
29 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
37 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
43 | Sacred Fire | 100 | 95% | 5 | Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
50 | Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
57 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
65 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
71 | Recover | — | — | 5 | Heals the user by half its max HP. | |
79 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
85 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
93 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
99 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Sky Drop | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM76 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
106
Attack
130
Defense
90
Sp. Atk
110
Sp. Def
154
Speed
90
Total
680
Type Defenses
(vs. Gen 6+ rules)