Entei
Gold

Volcanoes erupt when it barks. Un­ able to restrain its extreme power, it races headlong around the land.

Silver

A POKéMON that races across the land. It is said that one is born every time a new volcano appears.

Crystal

This brawny POKéMON courses around the earth, spouting flames hotter than a volcano's magma.

Pokédex Data

Classification Volcano Pokémon
Height 2.1 m (6'11")
Weight 198.0 kg (436.5 lbs)
Abilities N/A in Gen II

Game Locations

  • Roaming Johto Area

Training

EV Yield +1 hp
+2 attack
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Ember
40 100% 25 Has a 10% chance to burn the target.
21 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
41 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
51 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
61 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
71 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Ember
40 100% 25 Has a 10% chance to burn the target.
21 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
41 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
51 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
61 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
71 Fire Blast
110 85% 5 Has a 10% chance to burn the target.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM09 Psych Up
10 Discards the user's stat changes and copies the target's.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 20 Never misses.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Base Stats

Hp 115
Attack 115
Defense 85
Sp. Atk 90
Sp. Def 75
Speed 100
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x