X
A Pokémon that races across the land. It is said that one is born every time a new volcano appears.
Y
It is said that when it roars, a volcano erupts somewhere around the globe.
Omega Ruby/Alpha Sapphire
Entei embodies the passion of magma. This Pokémon is thought to have been born in the eruption of a volcano. It sends up massive bursts of fire that utterly consume all that they touch.
Pokédex & Training Data
Classification
Volcano Pokémon
Height
2.1 m (6'11")
Weight
198.0 kg (436.5 lbs)
Abilities
- Pressure
- Inner Focus (Hidden)
EV Yield
+1 hp
+2 attack
+2 attack
Catch Rate
3
Base Friendship
35
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Johto (G/S/C)
#239
Johto (HG/SS)
#244
National
#244
Game Locations
Trackless Forest Area
Learned Moves
Level Up Moves
X/Y
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 1 | Sacred Fire | 100 | 95% | 5 | Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
| 1 | Eruption | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |
| 1 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| 1 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 8 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 15 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 22 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 29 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 36 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 43 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 50 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
| 57 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 64 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| 71 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 78 | Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| 85 | Eruption | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
OR/AS
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 1 | Sacred Fire | 100 | 95% | 5 | Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
| 1 | Eruption | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | |
| 1 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| 1 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 8 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
| 15 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 22 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 29 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 36 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 43 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 50 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
| 57 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 64 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| 71 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 78 | Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| 85 | Eruption | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
TM/HM Moves
X/Y
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM50 Overheat | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| TM59 Incinerate | 60 | 100% | 15 | Destroys the target’s held berry. | |
| TM60 Quash | — | 100% | 15 | Makes the target act last this turn. | |
| TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
OR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM50 Overheat | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| TM59 Incinerate | 60 | 100% | 15 | Destroys the target’s held berry. | |
| TM60 Quash | — | 100% | 15 | Makes the target act last this turn. | |
| TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
OR/AS
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
| Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Base Stats
Hp
115
Attack
115
Defense
85
Sp. Atk
90
Sp. Def
75
Speed
100
Total
580
Type Defenses
(vs. Gen 6+ rules)