Entei
Ruby/Sapphire

ENTEI embodies the passion of magma. This POKéMON is thought to have been born in the eruption of a volcano. It sends up massive bursts of fire that utterly consume all that they touch.

Emerald

ENTEI embodies the passion of magma. It is thought to have been born in the eruption of a volcano. It blasts fire that consumes all that it touches.

Firered

A POKéMON that races across the land. It is said that one is born every time a new volcano appears.

Leafgreen

Volcanoes erupt when it barks. Unable to restrain its extreme power, it races headlong around the land.

Pokédex Data

Classification Volcano Pokémon
Height 2.1 m (6'11")
Weight 198.0 kg (436.5 lbs)
Abilities

Game Locations

  • Roaming Kanto Area

Training

EV Yield +1 hp
+2 attack
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Ember
40 100% 25 Has a 10% chance to burn the target.
21 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
41 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
51 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
61 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
71 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
81 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Ember
40 100% 25 Has a 10% chance to burn the target.
21 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
41 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
51 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
61 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
71 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
81 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Ember
40 100% 25 Has a 10% chance to burn the target.
21 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
41 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
51 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
61 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
71 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
81 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 115
Attack 115
Defense 85
Sp. Atk 90
Sp. Def 75
Speed 100
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x