Suicune
Gold

Said to be the reincarnation of north winds, it can instantly purify filthy, murky water.

Silver

This POKéMON races across the land. It is said that north winds will somehow blow when­ ever it appears.

Crystal

This divine POKéMON blows around the world, always in search of a pure reservoir.

Pokédex Data

Classification Aurora Pokémon
Height 2.0 m (6'07")
Weight 187.0 kg (412.3 lbs)
Abilities N/A in Gen II

Game Locations

  • Bell Tower 1f
  • Roaming Johto Area

Training

EV Yield +1 defense
+2 Sp. Def
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
21 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
41 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
51 Mist
30 Protects the user's stats from being changed by enemy moves.
61 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
71 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
21 Rain Dance
5 Changes the weather to rain for five turns.
31 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
41 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
51 Mist
30 Protects the user's stats from being changed by enemy moves.
61 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
71 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM09 Psych Up
10 Discards the user's stat changes and copies the target's.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Swift
60 20 Never misses.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Base Stats

Hp 100
Attack 75
Defense 115
Sp. Atk 90
Sp. Def 115
Speed 85
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x