Yanma
X

Its eyes can see 360 degrees without moving its head. It won’t miss prey--even those behind it.

Y

If it flaps its wings really fast, it can generate shock waves that will shatter windows in the area.

Omega Ruby/Alpha Sapphire

Yanma is capable of seeing 360 degrees without having to move its eyes. It is a great flier that is adept at making sudden stops and turning midair. This Pokémon uses its flying ability to quickly chase down targeted prey.

Evolution Chain

yanma
Yanma
knowing ancient power
yanmega
Yanmega

Pokédex Data

Classification Clear Wing Pokémon
Height 1.2 m (3'11")
Weight 38.0 kg (83.8 lbs)
Abilities

Held Items

Training

EV Yield +1 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
11 Double Team
15 Raises the user's evasion by one stage.
14 Sonic Boom
90% 20 Inflicts 20 points of damage.
17 Detect
5 Prevents any moves from hitting the user this turn.
22 Supersonic
55% 20 Confuses the target.
27 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
30 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
33 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
38 Hypnosis
60% 20 Puts the target to sleep.
43 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
46 Screech
85% 40 Lowers the target's Defense by two stages.
49 U Turn
70 100% 20 User must switch out after attacking.
54 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
57 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
11 Double Team
15 Raises the user's evasion by one stage.
14 Sonic Boom
90% 20 Inflicts 20 points of damage.
17 Detect
5 Prevents any moves from hitting the user this turn.
22 Supersonic
55% 20 Confuses the target.
27 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
30 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
33 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
38 Hypnosis
60% 20 Puts the target to sleep.
43 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
46 Screech
85% 40 Lowers the target's Defense by two stages.
49 U Turn
70 100% 20 User must switch out after attacking.
54 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
57 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Feint
30 100% 10 Hits through Protect and Detect.
Feint Attack
60 20 Never misses.
Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.

Base Stats

Hp 65
Attack 65
Defense 45
Sp. Atk 75
Sp. Def 45
Speed 95
Total 390

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x