Furret
Ruby/Sapphire

FURRET has a very slim build. When under attack, it can slickly squirm through narrow spaces and get away. In spite of its short limbs, this POKéMON is very nimble and fleet.

Emerald

A FURRET has a very slim build. When under attack, it can squirm through narrow spaces and get away. In spite of its short limbs, it is very nimble and fleet.

Firered

There is no telling where its tail begins. Despite its short legs, it is quick at hunting RATTATA.

Leafgreen

It makes a nest to suit its long and skinny body. The nest is impossible for other POKéMON to enter.

Evolution Chain

sentret
Sentret
Level 15
furret
Furret

Pokédex Data

Classification Long Body Pokémon
Height 1.8 m (5'11")
Weight 32.5 kg (71.7 lbs)
Abilities

Held Items

Training

EV Yield +2 speed
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
4 Defense Curl
40 Raises user's Defense by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
12 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Helping Hand
20 Ally's next move inflicts half more damage.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
37 Follow Me
20 Redirects the target's single-target effects to the user for this turn.
48 Rest
5 User sleeps for two turns, completely healing itself.
59 Amnesia
20 Raises the user's Special Defense by two stages.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
4 Defense Curl
40 Raises user's Defense by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
12 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Helping Hand
20 Ally's next move inflicts half more damage.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
37 Follow Me
20 Redirects the target's single-target effects to the user for this turn.
48 Rest
5 User sleeps for two turns, completely healing itself.
59 Amnesia
20 Raises the user's Special Defense by two stages.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
4 Defense Curl
40 Raises user's Defense by one stage.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
12 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Helping Hand
20 Ally's next move inflicts half more damage.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
37 Follow Me
20 Redirects the target's single-target effects to the user for this turn.
48 Rest
5 User sleeps for two turns, completely healing itself.
59 Amnesia
20 Raises the user's Special Defense by two stages.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 85
Attack 76
Defense 64
Sp. Atk 45
Sp. Def 55
Speed 90
Total 415

Type Defenses

(vs. Gen 6+ rules)

2x
0x