
Black/WhiteBlack 2/White 2
A Pokémon created by recombining Mew’s genes. It’s said to have the most savage heart among Pokémon.
Pokédex Data
Training
EV Yield
+3 Sp. Atk
Catch Rate
3
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
8 | Swift | 60 | — | 20 | Never misses. | |
15 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
22 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
29 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |
36 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
43 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
50 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
57 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
57 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
64 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
71 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
79 | Recover | — | — | 5 | Heals the user by half its max HP. | |
86 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
93 | Aura Sphere | 80 | — | 20 | Never misses. | |
100 | Psystrike | 100 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
8 | Swift | 60 | — | 20 | Never misses. | |
15 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
22 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
29 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |
36 | Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
43 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
50 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
57 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
57 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
64 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
71 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
79 | Recover | — | — | 5 | Heals the user by half its max HP. | |
86 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
93 | Aura Sphere | 80 | — | 20 | Never misses. | |
100 | Psystrike | 100 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Magic Room | — | — | 10 | Negates held items for five turns. | |
Recycle | — | — | 10 | User recovers the item it last used up. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
106
Attack
110
Defense
90
Sp. Atk
154
Sp. Def
90
Speed
130
Total
680
Type Defenses
(vs. Gen 6+ rules)