Ruby/Sapphire
MEWTWO is a POKéMON that was created by genetic manipulation. However, even though the scientific power of humans created this POKéMON’s body, they failed to endow MEWTWO with a compassionate heart.
Emerald
A POKéMON that was created by genetic manipulation. However, even though the scientific power of humans made its body, they failed to give it a warm heart.
Firered
A POKéMON whose genetic code was repeatedly recombined for research. It turned vicious as a result.
Leafgreen
It was created by a scientist after years of horrific gene-splicing and DNA- engineering experiments.
Pokédex & Training Data
Classification
Genetic Pokémon
Height
2.0 m (6'07")
Weight
122.0 kg (269.0 lbs)
Abilities
EV Yield
+3 Sp. Atk
Catch Rate
3
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Kanto (R/B/Y)
#150
Johto (G/S/C)
#249
Johto (HG/SS)
#254
Kalos (Mountain)
#151
National
#150
Game Locations
Cerulean Cave B1f
Learned Moves
Level Up Moves
Ruby/Sapphire
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 11 | Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| 22 | Swift | 60 | — | 20 | Never misses. | |
| 33 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 44 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 55 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 66 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 77 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 88 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 99 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. |
Emerald
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 11 | Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| 22 | Swift | 60 | — | 20 | Never misses. | |
| 33 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 44 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 55 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 66 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 77 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 88 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 99 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. |
FireRed/LeafGreen
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 11 | Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| 22 | Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| 33 | Swift | 60 | — | 20 | Never misses. | |
| 44 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 55 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 66 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 77 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 88 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 99 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM08 Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Shock Wave | 60 | — | 20 | Never misses. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
| TM49 Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. |
Tutor Moves
Emerald
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| Mimic | — | — | 10 | Copies the target’s last used move. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| Swift | 60 | — | 20 | Never misses. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Thunder Wave | — | 90% | 20 | Paralyzes the target. |
FireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| Mimic | — | — | 10 | Copies the target’s last used move. | |
| Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| Thunder Wave | — | 90% | 20 | Paralyzes the target. |
Base Stats
Hp
106
Attack
110
Defense
90
Sp. Atk
154
Sp. Def
90
Speed
130
Total
680
Type Defenses
(vs. Gen 6+ rules)