Tauros
Gold

They fight each other by locking horns. The herd's protector takes pride in its bat­ tle-scarred horns.

Silver

After heightening its will to fight by whipping itself with its three tails, it charges at full speed.

Crystal

These violent POKéMON fight with other mem­ bers of their herd in order to prove their strength.

Pokédex & Training Data

Classification Wild Bull Pokémon
Height 1.4 m (4'07")
Weight 88.4 kg (194.9 lbs)
Abilities N/A in Gen II
EV Yield +1 attack
+1 speed
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kanto (R/B/Y) #128
Johto (G/S/C) #148
Johto (HG/SS) #150
Kalos (Coastal) #125
Alola (S/M) #137
Alola (US/UM) #170
Paldea (S/V) #223
National #128
Isle of Armor #116
Blueberry #022

Game Locations

Johto Route 38 Area
Johto Route 39 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
8 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
13 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
19 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
26 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
34 Rest
— — 5 User sleeps for two turns, completely healing itself.
43 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
53 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
8 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
13 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
19 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
26 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
34 Rest
— — 5 User sleeps for two turns, completely healing itself.
43 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
53 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 75
Attack 100
Defense 95
Sp. Atk 40
Sp. Def 70
Speed 110
Total 490

Type Defenses

(vs. Gen 6+ rules)

2x
0x