Miltank
Gold

Its milk is packed with nutrition, making it the ultimate beverage for the sick or weary.

Silver

If it has just had a baby, the milk it produces con­ tains much more nutrition than usual.

Crystal

In order to milk a MILTANK, one must have a knack for rhythmically pull­ ing up and down on its udders.

Pokédex Data

Classification Milk Cow Pokémon
Height 1.2 m (3'11")
Weight 75.5 kg (166.4 lbs)
Abilities N/A in Gen II

Held Items

None in this generation.

Game Locations

  • Johto Route 38 Area
  • Johto Route 39 Area

Training

EV Yield +2 defense
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Growl
100% 40 Lowers the target's Attack by one stage.
8 Defense Curl
40 Raises user's Defense by one stage.
13 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
19 Milk Drink
5 Heals the user by half its max HP.
26 Bide
10 User waits for two turns, then hits back for twice the damage it took.
34 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
43 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
53 Heal Bell
5 Cures the entire party of major status effects.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Growl
100% 40 Lowers the target's Attack by one stage.
8 Defense Curl
40 Raises user's Defense by one stage.
13 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
19 Milk Drink
5 Heals the user by half its max HP.
26 Bide
10 User waits for two turns, then hits back for twice the damage it took.
34 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
43 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
53 Heal Bell
5 Cures the entire party of major status effects.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM09 Psych Up
10 Discards the user's stat changes and copies the target's.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Present
90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.

Base Stats

Hp 95
Attack 80
Defense 105
Sp. Atk 40
Sp. Def 70
Speed 100
Total 490

Type Defenses

(vs. Gen 6+ rules)

2x
0x