Tauros
Sword

When Tauros begins whipping itself with its tails, it’s a warning that the Pokémon is about to charge with astounding speed.

Pokédex Data

Classification Wild Bull Pokémon
Height 1.4 m (4'07")
Weight 88.4 kg (194.9 lbs)
Abilities

Training

EV Yield +1 attack
+1 speed
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
5 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
10 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
15 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
20 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
25 Scary Face
100% 10 Lowers the target's Speed by two stages.
30 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
35 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
40 Rest
5 User sleeps for two turns, completely healing itself.
45 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
50 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
55 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
60 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
5 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
10 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
15 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
20 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
25 Scary Face
100% 10 Lowers the target's Speed by two stages.
30 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
35 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
40 Rest
5 User sleeps for two turns, completely healing itself.
45 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
50 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
55 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
60 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM96 Smart Strike
70 10 Never misses.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR28 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 75
Attack 100
Defense 95
Sp. Atk 40
Sp. Def 70
Speed 110
Total 490

Type Defenses

(vs. Gen 6+ rules)

2x
0x