Copperajah
No entry available for this game era.

Evolution Chain

cufant
Cufant
Level 34
copperajah
Copperajah

Pokédex & Training Data

Classification Copperderm Pokémon
Height 3.0 m (9'10")
Weight 650.0 kg (1433.0 lbs)
Abilities
EV Yield +2 attack
Catch Rate 90
Base Friendship 50
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground, Mineral

Pokédex Numbers

Galar (Sw/Sh) #303
Paldea (S/V) #125
National #879
Crown Tundra #109

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
1 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
15 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
20 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
25 Iron Defense
— — 15 Raises the user’s Defense by two stages.
30 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
37 Strength
80 100% 15 Inflicts regular damage with no additional effect.
44 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
51 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
58 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
65 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM51 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM76 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM89 Body Press
80 100% 10 No effect description available.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM116 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM121 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM156 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM170 Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171 Tera Blast
80 100% 10 No effect description available.
TM179 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM186 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TM189 Heat Crash
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM210 Supercell Slam
100 95% 15 No effect description available.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM225 Hard Press
0 100% 10 No effect description available.

Base Stats

Hp 122
Attack 130
Defense 69
Sp. Atk 80
Sp. Def 69
Speed 30
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
0.5x
0.5x
0.5x
0.5x