Farfetchd

Alternate Forms

Sword

The stalk this Pokémon carries in its wings serves as a sword to cut down opponents. In a dire situation, the stalk can also serve as food.

Evolution Chain

farfetchd-galar
Farfetchd
Evolution item placeholder
3 Critical Hits
in one battle
sirfetchd
Sirfetchd

Pokédex Data

Classification Wild Duck Pokémon
Height 0.8 m (2'07")
Weight 42.0 kg (92.6 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying, Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
5 Leer
100% 30 Lowers the target's Defense by one stage.
10 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
15 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
20 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
25 Detect
5 Prevents any moves from hitting the user this turn.
30 Knock Off
65 100% 20 Target drops its held item.
35 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
40 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
45 Swords Dance
20 Raises the user's Attack by two stages.
50 Slam
80 75% 20 Inflicts regular damage with no additional effect.
55 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
60 Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.
65 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM12 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR50 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR66 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Covet
60 100% 25 Takes the target's item.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Feint
30 100% 10 Hits through Protect and Detect.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
Simple Beam
100% 15 Changes the target's ability to Simple.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Base Stats

Hp 52
Attack 95
Defense 55
Sp. Atk 58
Sp. Def 62
Speed 55
Total 377

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x