
Sword
Its shell is overflowing with its heightened otherworldly energy. The ectoplasm serves as protection for this Pokémon’s core spirit.
Pokédex Data
Classification
Coral Pokémon
Height
1.0 m (3'03")
Weight
0.4 kg (0.9 lbs)
Abilities
- Weak Armor
- Perish Body (Hidden)
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Perish Song | — | — | 5 | User and target both faint after three turns. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
15 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
20 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
25 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
30 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
35 | Strength Sap | — | 100% | 10 | Heals the user by the target's current Attack stat and lowers the target's Attack by one stage. | |
40 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
45 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
50 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
55 | Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM07 Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM16 Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM18 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM19 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM20 Self Destruct | 200 | 100% | 5 | User faints. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM28 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM32 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM35 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM38 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM42 Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM51 Icicle Spear | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM54 Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM77 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM98 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR03 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR17 Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
TR18 Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TR46 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TR49 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TR63 Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TR67 Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR75 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TR76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TR84 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TR95 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
TR98 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Burning Jealousy | 70 | 100% | 5 | Inflicts regular damage with no additional effect. | |
Meteor Beam | 120 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Poltergeist | 110 | 90% | 5 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
60
Attack
95
Defense
50
Sp. Atk
145
Sp. Def
130
Speed
30
Total
510
Type Defenses
(vs. Gen 6+ rules)