Corsola

Alternate Forms

Sword

It will regrow any branches that break off its head. People keep particularly beautiful Corsola branches as charms to promote safe childbirth.

Evolution Chain

corsola-galar
Corsola
Level 38
cursola
Cursola

Pokédex Data

Classification Coral Pokémon
Height 0.6 m (1'12")
Weight 0.5 kg (1.1 lbs)
Abilities

Training

EV Yield +1 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Water1, Water3

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
5 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
10 Disable
100% 20 Disables the target's last used move for 1-8 turns.
15 Spite
100% 10 Lowers the PP of the target's last used move by 4.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
25 Hex
65 100% 10 Has double power if the target has a major status ailment.
30 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
35 Strength Sap
100% 10 Heals the user by the target's current Attack stat and lowers the target's Attack by one stage.
40 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
45 Night Shade
100% 15 Inflicts damage equal to the user's level.
50 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
55 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM51 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR63 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Confuse Ray
100% 10 Confuses the target.
Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Nature Power
20 Uses a move which depends upon the terrain.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 60
Attack 55
Defense 100
Sp. Atk 65
Sp. Def 100
Speed 30
Total 410

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x