Hatterene
Sword

It emits psychic power strong enough to cause headaches as a deterrent to the approach of others.

Evolution Chain

hatenna
Hatenna
Level 32
hattrem
Hattrem
Level 42
hatterene
Hatterene

Pokédex & Training Data

Classification Silent Pokémon
Height 2.1 m (6'11")
Weight 5.1 kg (11.2 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 50
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Fairy

Pokédex Numbers

Galar (Sw/Sh) #243
Paldea (S/V) #284
National #858
Crown Tundra #042
Kitakami #094

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
1 Disarming Voice
40 — 15 Never misses.
1 Play Nice
— — 20 Lowers the target’s Attack by one stage.
1 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
1 Life Dew
— — 10 No effect description available.
15 Aromatherapy
— — 5 Cures the entire party of major status effects.
20 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
25 Heal Pulse
— — 10 Heals the target for half its max HP.
30 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
37 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
46 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
55 Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
64 Magic Powder
— 100% 20 No effect description available.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM10 Magical Leaf
60 — 20 Never misses.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM60 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
TM61 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM69 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM72 Magic Room
— — 10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM92 Mystical Fire
75 100% 10 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR72 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
Misty Explosion
100 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 57
Attack 90
Defense 95
Sp. Atk 136
Sp. Def 103
Speed 29
Total 510

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
0x
2x

Gigantamax Hatterene

Gigantamax Hatterene

This Pokémon can read the emotions of creatures over 30 miles away. The slightest hostility is enough to trigger a savage attack.