Hatenna
Sword

Via the protrusion on its head, it senses other creatures’ emotions. If you don’t have a calm disposition, it will never warm up to you.

Evolution Chain

hatenna
Hatenna
Level 32
hattrem
Hattrem
Level 42
hatterene
Hatterene

Pokédex & Training Data

Classification Calm Pokémon
Height 0.4 m (1'04")
Weight 3.4 kg (7.5 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 235
Base Friendship 50
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Fairy

Pokédex Numbers

Galar (Sw/Sh) #241
Paldea (S/V) #282
National #856
Crown Tundra #040
Kitakami #092

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Play Nice
— — 20 Lowers the target’s Attack by one stage.
5 Life Dew
— — 10 No effect description available.
10 Disarming Voice
40 — 15 Never misses.
15 Aromatherapy
— — 5 Cures the entire party of major status effects.
20 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
25 Heal Pulse
— — 10 Heals the target for half its max HP.
30 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
35 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
40 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
45 Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM10 Magical Leaf
60 — 20 Never misses.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM92 Mystical Fire
75 100% 10 Has a 100% chance to lower the target’s Special Attack by one stage.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Aromatic Mist
— — 20 Raises a selected ally’s Special Defense by one stage.
Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
Quash
— 100% 15 Makes the target act last this turn.

Base Stats

Hp 42
Attack 30
Defense 45
Sp. Atk 56
Sp. Def 53
Speed 39
Total 265

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x