Hatenna
Sword

Via the protrusion on its head, it senses other creatures’ emotions. If you don’t have a calm disposition, it will never warm up to you.

Evolution Chain

hatenna
Hatenna
Level 32
hattrem
Hattrem
Level 42
hatterene
Hatterene

Pokédex Data

Classification Calm Pokémon
Height 0.4 m (1'04")
Weight 3.4 kg (7.5 lbs)
Abilities

Training

EV Yield +1 Sp. Atk
Catch Rate 235
Base Friendship 50
Growth Rate slow
Gender Ratio
Egg Groups Fairy

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Play Nice
20 Lowers the target's Attack by one stage.
5 Life Dew
10 No effect description available.
10 Disarming Voice
40 15 Never misses.
15 Aromatherapy
5 Cures the entire party of major status effects.
20 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
25 Heal Pulse
10 Heals the target for half its max HP.
30 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
35 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
45 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM10 Magical Leaf
60 20 Never misses.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM92 Mystical Fire
75 100% 10 Has a 100% chance to lower the target's Special Attack by one stage.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR40 Skill Swap
10 User and target swap abilities.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Aromatic Mist
20 Raises a selected ally's Special Defense by one stage.
Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
Quash
100% 15 Makes the target act last this turn.

Base Stats

Hp 42
Attack 30
Defense 45
Sp. Atk 56
Sp. Def 53
Speed 39
Total 265

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x