Hatenna
No entry available for this game era.

Evolution Chain

hatenna
Hatenna
Level 32
hattrem
Hattrem
Level 42
hatterene
Hatterene

Pokédex Data

Classification Calm Pokémon
Height 0.4 m (1'04")
Weight 3.4 kg (7.5 lbs)
Abilities

Training

EV Yield +1 Sp. Atk
Catch Rate 235
Base Friendship 50
Growth Rate slow
Gender Ratio
Egg Groups Fairy

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Play Nice
20 Lowers the target's Attack by one stage.
5 Life Dew
10 No effect description available.
10 Disarming Voice
40 15 Never misses.
15 Aromatic Mist
20 Raises a selected ally's Special Defense by one stage.
20 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
25 Heal Pulse
10 Heals the target for half its max HP.
30 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
35 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
45 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM19 Disarming Voice
40 15 Never misses.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 20 Never misses.
TM33 Magical Leaf
60 20 Never misses.
TM37 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM41 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM74 Reflect
20 Reduces damage from physical attacks by half.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM80 Metronome
10 Randomly selects and uses any move in the game.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM92 Imprison
10 Prevents the target from using any moves that the user also knows.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM98 Skill Swap
10 User and target swap abilities.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109 Trick
100% 10 User and target swap items.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM132 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM138 Psychic Terrain
10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM139 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM161 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM171 Tera Blast
80 100% 10 No effect description available.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM217 Future Sight
120 100% 10 Hits the target two turns later.
TM218 Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Mystical Fire
75 100% 10 Has a 100% chance to lower the target's Special Attack by one stage.
Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
Quash
100% 15 Makes the target act last this turn.

Base Stats

Hp 42
Attack 30
Defense 45
Sp. Atk 56
Sp. Def 53
Speed 39
Total 265

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x