Sinistea
Sword

This Pokémon is said to have been born when a lonely spirit possessed a cold, leftover cup of tea.

Evolution Chain

sinistea
Sinistea
cracked-pot cracked pot
polteageist
Polteageist

Pokédex Data

Classification Black Tea Pokémon
Height 0.1 m (0'04")
Weight 0.2 kg (0.4 lbs)
Abilities

Training

EV Yield +1 Sp. Atk
Catch Rate 120
Base Friendship 50
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral, Indeterminate

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Withdraw
40 Raises the user's Defense by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Aromatic Mist
20 Raises a selected ally's Special Defense by one stage.
12 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
18 Protect
10 Prevents any moves from hitting the user this turn.
24 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
30 Aromatherapy
5 Cures the entire party of major status effects.
36 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
42 Nasty Plot
20 Raises the user's Special Attack by two stages.
48 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
54 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
60 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM71 Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM86 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR14 Metronome
10 Randomly selects and uses any move in the game.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR38 Trick
100% 10 User and target swap items.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 40
Attack 45
Defense 45
Sp. Atk 74
Sp. Def 54
Speed 50
Total 308

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x