Sinistea
Sword

This Pokémon is said to have been born when a lonely spirit possessed a cold, leftover cup of tea.

Evolution Chain

sinistea
Sinistea
polteageist
Polteageist

Pokédex & Training Data

Classification Black Tea Pokémon
Height 0.1 m (0'04")
Weight 0.2 kg (0.4 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 120
Base Friendship 50
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral, Indeterminate

Pokédex Numbers

Galar (Sw/Sh) #335
Paldea (S/V) #237
National #854
Crown Tundra #132
Blueberry #127

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Aromatic Mist
— — 20 Raises a selected ally’s Special Defense by one stage.
12 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
18 Protect
— — 10 Prevents any moves from hitting the user this turn.
24 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
30 Aromatherapy
— — 5 Cures the entire party of major status effects.
36 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
42 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
48 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
54 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
60 Shell Smash
— — 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM38 Will O Wisp
— 85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM71 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM86 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR14 Metronome
— — 10 Randomly selects and uses any move in the game.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR38 Trick
— 100% 10 User and target swap items.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR81 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 40
Attack 45
Defense 45
Sp. Atk 74
Sp. Def 54
Speed 50
Total 308

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x