Sizzlipede
Sword

It stores flammable gas in its body and uses it to generate heat. The yellow sections on its belly get particularly hot.

Evolution Chain

sizzlipede
Sizzlipede
Level 28
centiskorch
Centiskorch

Pokédex Data

Classification Radiator Pokémon
Height 0.7 m (2'04")
Weight 1.0 kg (2.2 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 190
Base Friendship 50
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
5 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
20 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
25 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
30 Slam
80 75% 20 Inflicts regular damage with no additional effect.
35 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
40 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
45 Fire Lash
80 100% 15 Lowers the target's Defense by one stage after inflicting damage.
50 Lunge
80 100% 15 Lowers the target's Attack by one stage after inflicting damage.
55 Burn Up
130 100% 5 Removes the user's fire type after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR18 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR61 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR72 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR88 Heat Crash
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Scorching Sands
70 100% 10 Has a 30% chance to burn the target.
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Defense Curl
40 Raises user's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.

Base Stats

Hp 50
Attack 65
Defense 45
Sp. Atk 50
Sp. Def 50
Speed 45
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.5x
0.5x
2x
0.5x
4x
0.5x
0.5x