Sword
It ate a sour apple, and that induced its evolution. In its cheeks, it stores an acid capable of causing chemical burns.
Evolution Chain
Pokédex & Training Data
Classification
Apple Wing Pokémon
Height
0.3 m (0'12")
Weight
1.0 kg (2.2 lbs)
EV Yield
+2 attack
Catch Rate
45
Base Friendship
50
Growth Rate
slow then very fast
Gender Ratio
♂
♀
Pokédex Numbers
Galar (Sw/Sh)
#206
Paldea (S/V)
#109
National
#841
Isle of Armor
#020
Kitakami
#034
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 1 | Withdraw | — | — | 40 | Raises the user’s Defense by one stage. | |
| 1 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
| 1 | Recycle | — | — | 10 | User recovers the item it last used up. | |
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 4 | Acid Spray | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| 8 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| 12 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| 16 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| 20 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 24 | Dragon Dance | — | — | 20 | Raises the user’s Attack and Speed by one stage. | |
| 28 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 32 | Grav Apple | 80 | 100% | 10 | Lowers the target’s Defense by one stage after inflicting damage. | |
| 36 | Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| 40 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| 44 | Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM26 Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| TM28 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM50 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| TM56 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM78 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| TM95 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| TR13 Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR24 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR46 Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| TR51 Dragon Dance | — | — | 20 | Raises the user’s Attack and Speed by one stage. | |
| TR59 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TR62 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TR65 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR77 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TR79 Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Draco Meteor | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| Dual Wingbeat | 40 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Grassy Glide | 55 | 100% | 20 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
70
Attack
110
Defense
80
Sp. Atk
95
Sp. Def
60
Speed
70
Total
485
Type Defenses
(vs. Gen 6+ rules)
Gigantamax Flapple
It has stored up a large amount of nectar within its body. The nectar gushes out when Flapple takes damage.