Boltund
Sword

This Pokémon generates electricity and channels it into its legs to keep them going strong. Boltund can run nonstop for three full days.

Evolution Chain

yamper
Yamper
Level 25
boltund
Boltund

Pokédex & Training Data

Classification Dog Pokémon
Height 1.0 m (3'03")
Weight 34.0 kg (75.0 lbs)
Abilities
EV Yield +2 speed
Catch Rate 45
Base Friendship 50
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Galar (Sw/Sh) #047
National #836
Crown Tundra #156

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Electrify
— — 20 Changes the target’s move’s type to electric if it hasn’t moved yet this turn.
1 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
15 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
28 Charm
— 100% 20 Lowers the target’s Attack by two stages.
34 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
41 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
48 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
55 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
62 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM90 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM93 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR48 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TR80 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 69
Attack 90
Defense 60
Sp. Atk 90
Sp. Def 60
Speed 121
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x