Yamper
Sword

This Pokémon is very popular as a herding dog in the Galar region. As it runs, it generates electricity from the base of its tail.

Evolution Chain

yamper
Yamper
Level 25
boltund
Boltund

Pokédex & Training Data

Classification Puppy Pokémon
Height 0.3 m (0'12")
Weight 13.5 kg (29.8 lbs)
Abilities
EV Yield +1 hp
Catch Rate 255
Base Friendship 50
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Galar (Sw/Sh) #046
National #835
Crown Tundra #155

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
5 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
26 Charm
— 100% 20 Lowers the target’s Attack by two stages.
30 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
35 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
40 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
45 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR80 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Discharge
80 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
Howl
— — 40 Raises the user’s Attack by one stage.
Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.

Base Stats

Hp 59
Attack 45
Defense 50
Sp. Atk 40
Sp. Def 50
Speed 26
Total 270

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x