Yamper
Sword

This Pokémon is very popular as a herding dog in the Galar region. As it runs, it generates electricity from the base of its tail.

Evolution Chain

yamper
Yamper
Level 25
boltund
Boltund

Pokédex Data

Classification Puppy Pokémon
Height 0.3 m (0'12")
Weight 13.5 kg (29.8 lbs)
Abilities

Training

EV Yield +1 hp
Catch Rate 255
Base Friendship 50
Growth Rate fast
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
5 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
20 Spark
65 100% 20 Has a 30% chance to paralyze the target.
26 Charm
100% 20 Lowers the target's Attack by two stages.
30 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
35 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
40 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
45 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR80 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Discharge
80 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
Howl
40 Raises the user's Attack by one stage.
Sand Attack
100% 15 Lowers the target's accuracy by one stage.

Base Stats

Hp 59
Attack 45
Defense 50
Sp. Atk 40
Sp. Def 50
Speed 26
Total 270

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x