Thievul
Sword

It secretly marks potential targets with a scent. By following the scent, it stalks its targets and steals from them when they least expect it.

Evolution Chain

nickit
Nickit
Level 18
thievul
Thievul

Pokédex & Training Data

Classification Fox Pokémon
Height 1.2 m (3'11")
Weight 19.9 kg (43.9 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 127
Base Friendship 50
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Galar (Sw/Sh) #030
National #828

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Thief
60 100% 25 Takes the target’s item.
1 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
1 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
12 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
16 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
22 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
28 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
34 Night Slash
70 100% 15 Has an increased chance for a critical hit.
40 Tail Slap
25 85% 10 Hits 2-5 times in one turn.
46 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
52 Parting Shot
— 100% 20 Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM37 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM84 Tail Slap
25 85% 10 Hits 2-5 times in one turn.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR81 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Burning Jealousy
70 100% 5 Inflicts regular damage with no additional effect.
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 70
Attack 58
Defense 58
Sp. Atk 87
Sp. Def 92
Speed 90
Total 455

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x