Zigzagoon

Alternate Forms

Sword

It marks its territory by rubbing its bristly fur on trees. This variety of Zigzagoon is friendlier and calmer than the kind native to Galar.

Evolution Chain

zigzagoon-galar
Zigzagoon
Level 20
linoone-galar
Linoone
Level 35
at night
obstagoon
Obstagoon

Pokédex & Training Data

Classification Tiny Raccoon Pokémon
Height 0.4 m (1'04")
Weight 17.5 kg (38.6 lbs)
Abilities
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #012
Kalos (Central) #012
Hoenn (OR/AS) #012
Galar (Sw/Sh) #031
National #263
Crown Tundra #071

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
3 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
6 Lick
30 100% 30 Has a 30% chance to paralyze the target.
9 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
12 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
15 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
18 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
21 Rest
— — 5 User sleeps for two turns, completely healing itself.
24 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
27 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
30 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
33 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
36 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM07 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
— 100% 10 User and target swap items.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR73 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Knock Off
65 100% 20 Target drops its held item.
Parting Shot
— 100% 20 Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.

Base Stats

Hp 38
Attack 30
Defense 41
Sp. Atk 30
Sp. Def 41
Speed 60
Total 240

Type Defenses

(vs. Gen 6+ rules)

4x
0x
2x
0x
0.5x
2x