Rillaboom
Sword

By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.

Evolution Chain

grookey
Grookey
Level 16
thwackey
Thwackey
Level 35
rillaboom
Rillaboom

Pokédex Data

Classification Drummer Pokémon
Height 2.1 m (6'11")
Weight 90.0 kg (198.4 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 45
Base Friendship 50
Growth Rate medium slow
Gender Ratio
Egg Groups Ground, Plant

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
1 Double Hit
35 90% 10 Hits twice in one turn.
1 Noble Roar
100% 30 Lowers the target's Attack and Special Attack by one stage.
1 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
1 Drum Beating
80 100% 10 Has a 100% chance to lower the target's Speed by one stage.
1 Branch Poke
40 100% 40 Inflicts regular damage with no additional effect.
12 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
19 Screech
85% 40 Lowers the target's Defense by two stages.
24 Knock Off
65 100% 20 Target drops its held item.
30 Slam
80 75% 20 Inflicts regular damage with no additional effect.
38 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
46 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
54 Endeavor
100% 5 Lowers the target's HP to equal the user's.
62 Boomburst
140 100% 10 Inflicts regular damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM10 Magical Leaf
60 20 Never misses.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM12 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM88 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR71 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR93 Darkest Lariat
85 100% 10 Ignores the target's stat modifiers.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR99 Body Press
80 100% 10 No effect description available.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Frenzy Plant
150 90% 5 User foregoes its next turn to recharge.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 100
Attack 125
Defense 90
Sp. Atk 60
Sp. Def 70
Speed 85
Total 530

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x

Gigantamax Rillaboom

Gigantamax Rillaboom

The rhythm of its drumming controls the branches of the World Tree, whose roots can deal powerful blows.