Rillaboom
No entry available for this game era.

Evolution Chain

grookey
Grookey
Level 16
thwackey
Thwackey
Level 35
rillaboom
Rillaboom

Pokédex & Training Data

Classification Drummer Pokémon
Height 2.1 m (6'11")
Weight 90.0 kg (198.4 lbs)
Abilities
EV Yield +3 attack
Catch Rate 45
Base Friendship 50
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground, Plant

Pokédex Numbers

Galar (Sw/Sh) #003
National #812
Blueberry #229

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
1 Double Hit
35 90% 10 Hits twice in one turn.
1 Noble Roar
— 100% 30 Lowers the target’s Attack and Special Attack by one stage.
1 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
1 Branch Poke
40 100% 40 Inflicts regular damage with no additional effect.
12 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
19 Screech
— 85% 40 Lowers the target’s Defense by two stages.
24 Knock Off
65 100% 20 Target drops its held item.
30 Slam
80 75% 20 Inflicts regular damage with no additional effect.
38 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
46 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
54 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
62 Boomburst
140 100% 10 Inflicts regular damage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM32 Swift
60 — 20 Never misses.
TM33 Magical Leaf
60 — 20 Never misses.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM56 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM57 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM64 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM89 Body Press
80 100% 10 No effect description available.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM137 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM146 Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM155 Frenzy Plant
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM159 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM186 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TM190 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM194 Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
Strength
80 100% 15 Inflicts regular damage with no additional effect.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 100
Attack 125
Defense 90
Sp. Atk 60
Sp. Def 70
Speed 85
Total 530

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x