Grookey
Sword

When it uses its special stick to strike up a beat, the sound waves produced carry revitalizing energy to the plants and flowers in the area.

Evolution Chain

grookey
Grookey
Level 16
thwackey
Thwackey
Level 35
rillaboom
Rillaboom

Pokédex & Training Data

Classification Chimp Pokémon
Height 0.3 m (0'12")
Weight 5.0 kg (11.0 lbs)
Abilities
EV Yield +1 attack
Catch Rate 45
Base Friendship 50
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground, Plant

Pokédex Numbers

Galar (Sw/Sh) #001
National #810
Blueberry #227

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
6 Branch Poke
40 100% 40 Inflicts regular damage with no additional effect.
8 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
12 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
17 Screech
— 85% 40 Lowers the target’s Defense by two stages.
20 Knock Off
65 100% 20 Target drops its held item.
24 Slam
80 75% 20 Inflicts regular damage with no additional effect.
28 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
32 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
36 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM10 Magical Leaf
60 — 20 Never misses.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM12 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM94 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
Nature Power
— — 20 Uses a move which depends upon the terrain.
Strength
80 100% 15 Inflicts regular damage with no additional effect.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 50
Attack 65
Defense 50
Sp. Atk 40
Sp. Def 40
Speed 65
Total 310

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x