Golisopod
Sword

It will do anything to win, taking advantage of every opening and finishing opponents off with the small claws on its front legs.

Evolution Chain

wimpod
Wimpod
Level 30
golisopod
Golisopod

Pokédex Data

Classification Hard Scale Pokémon
Height 2.0 m (6'07")
Weight 108.0 kg (238.1 lbs)
Abilities

Training

EV Yield +2 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug, Water3

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Spite
100% 10 Lowers the PP of the target's last used move by 4.
1 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
1 First Impression
90 100% 10 Can only be used as the first move after the user enters battle.
4 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
8 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
12 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
16 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
20 Iron Defense
15 Raises the user's Defense by two stages.
24 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
28 Slash
70 100% 20 Has an increased chance for a critical hit.
32 Razor Shell
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
36 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
40 Swords Dance
20 Raises the user's Attack by two stages.
44 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM07 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM83 Razor Shell
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR18 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR23 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR61 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR87 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 75
Attack 125
Defense 140
Sp. Atk 60
Sp. Def 90
Speed 40
Total 530

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x