Bewear
Sword

Once it accepts you as a friend, it tries to show its affection with a hug. Letting it do that is dangerous—it could easily shatter your bones.

Evolution Chain

stufful
Stufful
Level 27
bewear
Bewear

Pokédex & Training Data

Classification Strong Arm Pokémon
Height 2.1 m (6'11")
Weight 135.0 kg (297.6 lbs)
Abilities
EV Yield +2 attack
Catch Rate 70
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Alola (S/M) #170
Alola (US/UM) #206
Galar (Sw/Sh) #095
National #760

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
1 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
12 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
16 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
20 Strength
80 100% 15 Inflicts regular damage with no additional effect.
24 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
30 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
36 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
42 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
48 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
54 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
60 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM75 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR47 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TR48 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR93 Darkest Lariat
85 100% 10 Ignores the target’s stat modifiers.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR99 Body Press
80 100% 10 No effect description available.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
— — 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 120
Attack 125
Defense 80
Sp. Atk 55
Sp. Def 60
Speed 60
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
2x
2x
0.5x
0.5x
0x
0.5x
2x