Lurantis
Sword

This Pokémon resembles a beautiful flower. A properly raised Lurantis will have gorgeous, brilliant colors.

Evolution Chain

fomantis
Fomantis
Level 34
at day
lurantis
Lurantis

Pokédex Data

Classification Bloom Sickle Pokémon
Height 0.9 m (2'11")
Weight 18.5 kg (40.8 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 attack
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Dual Chop
40 90% 15 Hits twice in one turn.
1 Petal Blizzard
90 100% 15 Inflicts regular damage.
1 Leafage
40 100% 40 Inflicts regular damage with no additional effect.
15 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
20 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
25 Slash
70 100% 20 Has an increased chance for a critical hit.
30 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
37 Synthesis
5 Heals the user by half its max HP. Affected by weather.
44 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
51 Sunny Day
5 Changes the weather to sunny for five turns.
63 Solar Blade
125 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM10 Magical Leaf
60 20 Never misses.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM12 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM69 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
TM73 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM88 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR18 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR50 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR71 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 70
Attack 105
Defense 90
Sp. Atk 80
Sp. Def 90
Speed 45
Total 480

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x