
Sword
After nightfall, they emerge from the caves they nest in during the day. Using their ultrasonic waves, they go on the hunt for ripened fruit.
Pokédex Data
Classification
Sound Wave Pokémon
Height
0.5 m (1'08")
Weight
8.0 kg (17.6 lbs)
Abilities
- Frisk
- Infiltrator
- Telepathy (Hidden)
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
4 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
8 | Supersonic | — | 55% | 20 | Confuses the target. | |
12 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
16 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
20 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
24 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
28 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
32 | Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
36 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
40 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
44 | Roost | — | — | 5 | Heals the user by half its max HP. | |
49 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
52 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM16 Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM23 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM30 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM40 Swift | 60 | — | 20 | Never misses. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM56 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM78 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM95 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR12 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TR18 Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR24 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TR36 Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TR42 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR60 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TR62 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TR86 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TR89 Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
Dual Wingbeat | 40 | 90% | 10 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
40
Attack
30
Defense
35
Sp. Atk
45
Sp. Def
40
Speed
55
Total
245
Type Defenses
(vs. Gen 6+ rules)