Avalugg

Alternate Forms

Sword

At high latitudes, this Pokémon can be found with clusters of Bergmite on its back as it swims among the icebergs.

Legends Arceus

The armor of ice covering its lower jaw puts steel to shame and can shatter rocks with ease. This Pokémon barrels along steep mountain paths, cleaving through the deep snow.

Evolution Chain

bergmite
Bergmite
Level 37
avalugg
Avalugg
Evolution item placeholder
Level 37 in Hisui
avalugg-hisui
Avalugg

Pokédex Data

Classification Iceberg Pokémon
Height 2.0 m (6'07")
Weight 505.0 kg (1113.3 lbs)
Abilities

Training

EV Yield +2 defense
Catch Rate 55
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster, Mineral

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
1 Harden
30 Raises the user's Defense by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
9 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
12 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
15 Protect
10 Prevents any moves from hitting the user this turn.
18 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
21 Bite
60 100% 25 Has a 30% chance to make the target flinch.
24 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
27 Iron Defense
15 Raises the user's Defense by two stages.
30 Recover
5 Heals the user by half its max HP.
33 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
36 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
41 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
46 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
51 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM51 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR52 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR79 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR99 Body Press
80 100% 10 No effect description available.

Base Stats

Hp 95
Attack 117
Defense 184
Sp. Atk 44
Sp. Def 46
Speed 28
Total 514

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x