
No entry available for this game era.
Pokédex Data
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
1 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
1 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
1 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
5 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
10 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
15 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
20 | Sharpen | — | — | 30 | Raises the user's Attack by one stage. | |
22 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
26 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
30 | Ice Ball | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
35 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
42 | Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
46 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
51 | Recover | — | — | 5 | Heals the user by half its max HP. | |
56 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
60 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
65 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
1 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
1 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
1 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
1 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
5 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
10 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
15 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
20 | Sharpen | — | — | 30 | Raises the user's Attack by one stage. | |
22 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
26 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
30 | Ice Ball | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
35 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
42 | Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
46 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
51 | Recover | — | — | 5 | Heals the user by half its max HP. | |
56 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
60 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
65 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM79 Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
95
Attack
117
Defense
184
Sp. Atk
44
Sp. Def
46
Speed
28
Total
514
Type Defenses
(vs. Gen 6+ rules)