Avalugg
No entry available for this game era.

Evolution Chain

bergmite
Bergmite
Level 37
avalugg
Avalugg

Pokédex Data

Classification Iceberg Pokémon
Height 2.0 m (6'07")
Weight 505.0 kg (1113.3 lbs)
Abilities

Training

EV Yield +2 defense
Catch Rate 55
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster, Mineral

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Harden
30 Raises the user's Defense by one stage.
1 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
1 Iron Defense
15 Raises the user's Defense by two stages.
5 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
10 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Sharpen
30 Raises the user's Attack by one stage.
22 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
26 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
30 Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
35 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
42 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
46 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
51 Recover
5 Heals the user by half its max HP.
56 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
60 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
65 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Harden
30 Raises the user's Defense by one stage.
1 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
1 Iron Defense
15 Raises the user's Defense by two stages.
1 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
5 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
10 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Sharpen
30 Raises the user's Attack by one stage.
22 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
26 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
30 Ice Ball
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
35 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
42 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
46 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
51 Recover
5 Heals the user by half its max HP.
56 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
60 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
65 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Block
5 Prevents the target from leaving battle.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 95
Attack 117
Defense 184
Sp. Atk 44
Sp. Def 46
Speed 28
Total 514

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x