Sliggoo

Alternate Forms

Sword

Although this Pokémon isn’t very strong, its body is coated in a caustic slime that can melt through anything, so predators steer clear of it.

Legends Arceus

A creature given to melancholy. I suspect its metallic shell developed as a result of the mucus on its skin reacting with the iron in Hisui's water.

Evolution Chain

goomy
Goomy
Level 40
sliggoo
Sliggoo
Level 50
in Rain
goodra
Goodra
Evolution item placeholder
Level 40 in Hisui
sliggoo-hisui
Sliggoo
Level 50
in Rain
goodra-hisui
Goodra

Pokédex Data

Classification Soft Tissue Pokémon
Height 0.8 m (2'07")
Weight 17.5 kg (38.6 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Dragon

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
1 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
15 Protect
10 Prevents any moves from hitting the user this turn.
20 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
25 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
30 Rain Dance
5 Changes the weather to rain for five turns.
35 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
43 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
49 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
56 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 68
Attack 75
Defense 53
Sp. Atk 83
Sp. Def 113
Speed 60
Total 452

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x