Sword
Sometimes it misunderstands instructions and appears dazed or bewildered. Many Trainers don’t mind, finding this behavior to be adorable.
Legends Arceus
Able to freely control the hardness of its metallic shell. It loathes solitude and is extremely clingy—it will fume and run riot if those dearest to it ever leave its side.
Evolution Chain
Pokédex Data
Classification
Dragon Pokémon
Height
1.7 m (5'07")
Weight
334.1 kg (736.6 lbs)
Abilities
- Sap Sipper
- Shell Armor
- Gooey (Hidden)
Training
EV Yield
+3 Sp. Def
Catch Rate
45
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Dragon
Learned Moves
Level Up Moves
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
6 | Acid Spray | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | |
11 | Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
18 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
25 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
25 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
34 | Shelter | 0 | — | 10 | No effect description available. | |
43 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Tutor Moves
Legends: Arceus
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
Steel Beam | 140 | 95% | 5 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
80
Attack
100
Defense
100
Sp. Atk
110
Sp. Def
150
Speed
60
Total
600
Type Defenses
(vs. Gen 6+ rules)