Goodra

Alternate Forms

Sword

Sometimes it misunderstands instructions and appears dazed or bewildered. Many Trainers don’t mind, finding this behavior to be adorable.

Legends Arceus

Able to freely control the hardness of its metallic shell. It loathes solitude and is extremely clingy—it will fume and run riot if those dearest to it ever leave its side.

Evolution Chain

goomy
Goomy
Level 40
sliggoo
Sliggoo
Level 50
in Rain
goodra
Goodra
Evolution item placeholder
Level 40 in Hisui
sliggoo-hisui
Sliggoo
Level 50
in Rain
goodra-hisui
Goodra

Pokédex Data

Classification Dragon Pokémon
Height 1.7 m (5'07")
Weight 334.1 kg (736.6 lbs)
Abilities

Training

EV Yield +3 Sp. Def
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Dragon

Learned Moves

Level Up Moves

Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
6 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
11 Acid Armor
20 Raises the user's Defense by two stages.
18 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
25 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
25 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
34 Shelter
0 10 No effect description available.
43 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

Tutor Moves

Legends: Arceus
Name Class Power Acc. PP Effect
Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Giga Impact
150 90% 5 User foregoes its next turn to recharge.
Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Rest
5 User sleeps for two turns, completely healing itself.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 80
Attack 100
Defense 100
Sp. Atk 110
Sp. Def 150
Speed 60
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.25x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
0.5x
0.5x